luumod/dsh-achievements

DeepSeek Harness achievement & gamification plugin: cross-session badges for turns, tool calls, sessions and daily streaks, with a badge panel, unlock toasts and a ctx.achievements service. Zero core changes.

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What it does

Achievement and gamification plugin: unlock badges for turns, tool calls, sessions, daily streaks and coding behavior (edits/reads/tests), with a badge wall, unlock toasts and a ctx.achievements SDK.

Best for

  • DeepSeek Harness users motivated by badges, levels, streaks, and coding-activity milestones.
  • Users who want cross-session summaries, recent-session reports, personal records, and shareable aggregate progress.
  • Plugin authors who want to register additional achievement packs through ctx.achievements.
  • Teams that want gamification without modifying the DSH core.

Not ideal for

  • Users who prefer a distraction-free workflow without badges, XP, toasts, or progress tracking.
  • Workflows needing raw command text, file paths, or session identifiers in shared reports; those details are intentionally excluded.
  • Compliance or evaluation workflows that require achievements to serve as authoritative evidence of work quality.

README

dsh-achievements ๐Ÿ†Awesome DSH Plugin

A gamification layer for DeepSeek Harness (DSH): 102 achievements across seven five-tier growth lines, session behavior badges, trajectory chains and a Harness-native layer (Token / Context, Code Mode, Compaction, Workspace) โ€” with real-time unlock toasts, a badge wall in the settings page, shareable cards, Agent Wrapped and a public SDK for third-party packs. Zero core changes.

็ฎ€ไฝ“ไธญๆ–‡

๐Ÿ“ธ Screenshots

Achievements panel: profile card, rarity stats, lifetime counters and the grouped badge wall Expanded cards: icon, rarity, description, progress, XP and unlock timestamp
Achievements panel Achievement cards

โœจ Highlights

  • 102 achievements in four product lines โ€” seven five-tier lifetime growth lines (rarity strictly common โ†’ uncommon โ†’ rare โ†’ epic โ†’ legendary), 10 session behavior badges, 20 session trajectory achievements across four extra chains (one of them fully hidden), and 34 Harness-native achievements (Token / Context, Code Mode, Compaction, Workspace). Every unlock earns XP, raises your level and persona, and is timestamped on the badge wall.
  • Real-time unlocks, no extra server โ€” new achievements stream to the browser over SSE, with a 30s polling fallback (plus refresh on focus/visibility). A first-snapshot baseline means reinstalls and upgrades never produce a toast storm.
  • Zero core changes โ€” the Host half listens only to the official session/event seam: turn/end, step/start, assistant/message, step/end, tool/call, tool/result, Code Modeโ€™s tool/code-dispatch-start / tool/code-dispatch, compaction/summary, plus the read-only workspaceRegistry projection. All read-only signals; no core patches, no forks of the runtime.
  • Pure, unit-testable core โ€” a strict three-layer pipeline: event classifier โ†’ state reducer โ†’ unlock evaluate. Each layer is a pure function with its own tests: 23 test files, 373 tests, all green.
  • State that survives and upgrades cleanly โ€” v2 state (profile + per-session buckets) persists as a JSON file in the DSH home directory; v1 states migrate losslessly. Lifetime counters live on the profile and never depend on the 64-session retention window, with a conservative lower-bound backfill on upgrade; already-satisfied milestones are silently reconciled at startup (no reducer, no session attribution, no broadcast).
  • O(1) trajectory tracking โ€” P7 session facts are maintained at low-frequency boundaries only (step/start, assistant/message, step/end, settled tool calls); per-token chunks are never consumed or persisted.
  • Session Report V2 + History โ€” the most recent session becomes a structured report: six core KPIs, up to four Harness-native highlights (reasoning depth, context pressure, Code Mode concurrency, compaction, โ€ฆ), a tests summary with pass rate, attributed level-ups, and four collapsed advanced <details> (trajectory/timing, token/context, tools/files, Code Mode/compaction). A recent-session history (last 10, touch order) and 10 lifetime personal records (profile.sessionRecords, independent of the 64-session retention window) complete the picture.
  • Privacy-safe by construction โ€” share text, share cards, Agent Wrapped, achievement chains and the session report read aggregate counters, achievement metadata, persona and level only. File paths and command strings never leave the engine, and the history never renders a sessionId / path / command.
  • Open SDK โ€” third-party Host plugins register achievements via ctx.achievements.register / registerPack and share the exact same evaluation path as the built-ins; duplicate ids throw immediately. Other client plugins read state through ctx.achievementsState.

๐Ÿ… The achievements (102)

Achievements fall into two tracks. Each of the seven lifetime growth lines has five tiers, always common โ†’ uncommon โ†’ rare โ†’ epic โ†’ legendary (new-milestone XP: 10 / 30 / 75 / 175 / 400):

Line Common Uncommon Rare Epic Legendary
๐ŸŽฌ Turns 1 25 50 100 500
๐Ÿ”ง Tool calls 1 25 100 500 2000
๐Ÿ’ฌ Sessions 1 10 50 200 500
๐ŸŒ… Active days 1 7 30 100 365
๐Ÿ“– File reads 10 100 500 2500 10000
โœ๏ธ File edits 1 10 50 250 1000
๐Ÿงช Test runs 1 10 50 250 1000

Special achievements โ€” daily streaks (streak-3 / streak-7), the early ten-turns bonus, and ten per-session behavior badges:

Achievement Condition
๐Ÿ” Dรฉjร  Vu edit the same file 5 times in one session
๐Ÿ•ณ Rabbit Hole read 20 files before your first edit
๐Ÿ’ฃ YOLO edit 8 files before your first test
๐Ÿ”ฅ It Works Eventually pass after 5 failed tests
๐ŸŽฐ Surely This Time same test command fails 5 times in a row
๐ŸŽฏ One Shot pass the first test after a single edit
๐Ÿ“š Librarian read 30 distinct files in one session
๐ŸŒฑ Touch Grass 100 tool calls in one session
๐Ÿฆด Dependency Archaeologist read a file inside a dependency directory
๐Ÿ—ฟ Gigachad read, edit and pass a test within 5 tool calls

P7 trajectory chains (20 achievements, rarity strictly common โ†’ uncommon โ†’ rare โ†’ epic โ†’ legendary, XP 10 / 20 / 40 / 70 / 120). They read only low-frequency boundaries and never persist per-token chunks:

Chain Metric Five thresholds
๐Ÿ’ฌ Session Marathon distinct closed-step turns in one session 5 / 20 / 50 / 100 / 200
๐Ÿชœ Turn Depth closed steps within a single turn 5 / 20 / 50 / 100 / 500
๐Ÿ”ง Tool Barrage settled tool calls within a single step (incl. Code Mode sub-calls) 5 / 10 / 25 / 50 / 100
โณ Time Anomaly single model-request think duration (step/start โ†’ assistant/message, hidden) 30s / 100s / 300s / 500s / 1000s

P8 Harness-native (34 achievements) โ€” facts that only exist inside DeepSeek Harness. Token / Context and Code Mode are session-scoped; Workspace is lifetime. max-tokens-hit and context-pressure-* stay hidden + low XP on purpose (no badge for wasting tokens):

Group Chains Thresholds
๐Ÿง  Token / Context Reasoning Depth ยท Cache Reuse ยท Context Pressure (hidden) ยท Hit the Ceiling (hidden) 4096/8192/16384 ยท 8192/32768/65536 ยท 70%/90% ยท 1 turn
๐Ÿ‘ฏ Code Mode Parallelism ยท Dispatch Marathon 2/4/8/10 ยท 5/10/25/50/100
๐Ÿงน Compaction Memory Maintenance ยท Compression Scale ยท Manual Housekeeping 1/3/5 ยท 20k/50k tokens ยท 1 manual
๐Ÿ  Workspace Workspace Explorer ยท Project History 1/3/5/10/20 ยท 5/10/25/50/100 sessions

โš™๏ธ Architecture

DSH session/event (turn/end, step/start, assistant/message, step/end, tool/call, tool/result,
                  tool/code-dispatch-start, tool/code-dispatch, compaction/summary) + workspaceRegistry
  โ†’ src/events.ts        classifier  โ€” raw payload โ†’ standardized AchievementEvent + ToolSummary
  โ†’ src/reducer.ts       reducer     โ€” pure reduceState: profile + per-session behavior + P7/P8 facts
  โ†’ src/achievements.ts  evaluate    โ€” applyEvent: buildContext + evaluate every still-locked def
  โ†’ src/index.ts         Host        โ€” persist JSON โ†’ SSE push (unlock) + read-only HTTP API; startup reconcile
  โ†’ src/client/          Browser     โ€” EventSource + 30s polling โ†’ badge panel + unlock toasts

The three layers are fully decoupled and independently unit-tested; the rules layer never reads raw Harness tool payloads. The browser bundle can only import modules that are safe for it (a purity gate in tsdown.config.ts blocks any node:* import from leaking in).

๐Ÿ“ฆ Install

Prereqs: DSH (dsh web works), Node โ‰ฅ 22.19.

# From GitHub (prebuilt lib/ is committed, no allowBuilds needed)
dsh plugin --profile web add "github:luumod/dsh-achievements#main"

# From a local checkout (npm pack is the reliable path on Windows; avoid `link:`)
cd dsh-achievements && npm install --legacy-peer-deps && npm run build
npm pack --ignore-scripts
dsh plugin --profile web add "<absolute path to>\dsh-achievements-0.1.0.tgz"

Restart dsh web after installing, then just use it โ€” the first completed turn unlocks the first achievement (all counting rides the official event seam, so simply chatting works).

๐ŸŽฎ Usage

  1. Chat and let the agent work โ€” turns, tool calls, new sessions and daily activity accumulate silently; a toast pops in the bottom-right whenever a new achievement unlocks (rarity color, XP and flavor text included), accompanied by an unlock sound effect. The sound ships with the package (assets/unlock.m4a) โ€” overwrite that file to use your own.
  2. Settings โ†’ ๐Ÿ† ๆˆๅฐฑ shows the full experience:
    • Profile card โ€” persona, level with XP progress, unlocked/total count, favorite tool and a rarity breakdown;
    • Lifetime counters โ€” turns / tool calls / sessions / active days / file reads / file edits / test runs, plus the current and longest streak;
    • Badge wall โ€” collapsed into the seven growth routes, the special/trajectory chains and the Harness-native chains (Token / Code Mode / Compaction / Workspace), each group header showing its progress bar; a single all / locked / unlocked filter narrows the cards; unlocked cards carry timestamps, locked ones are dimmed, hidden achievements stay ??? until unlocked;
    • Session report โ€” the latest session as a structured report: six core KPIs, up to four highlights, a tests pass-rate summary, attributed level-ups, four advanced <details> (trajectory/timing, Token/Context, tools/files, Code Mode/Compaction), plus a collapsible ๐Ÿ… Personal Records list and the ๐Ÿ“š recent-session history (last 10, touch order);
    • ๐ŸŽ Agent Wrapped and ๐Ÿ“ค Share โ€” local, private summary and shareable cards.

๐Ÿ”Œ For developers: the ctx.achievements SDK

Register your own achievements from a Host plugin โ€” built-ins and third-party packs share one evaluation path and one registry (duplicate ids throw):

export const inject = ['achievements']

export function apply(ctx: Context): void {
  ctx.achievements.register({
    id: 'python-first-run',
    icon: '๐Ÿ',
    title: { zh: '่Ÿ’่›‡ๅ‡บๆดž', en: 'First Python Run' },
    description: { zh: '้ฆ–ๆฌก่ฟ่กŒ Python', en: 'Run Python for the first time' },
    rarity: 'uncommon',
    xp: 20,
    scope: 'session',
    evaluate: ctx => ({ unlocked: ctx.session.toolCalls >= 1 }),
  })
}

Or register a whole pack: ctx.achievements.registerPack({ id, version, name, achievements }). Registrations reconcile immediately, so an already-satisfied lifetime pack unlocks without waiting for the next live event. See docs/SDK.md for the full guide and examples/python-pack.ts for a runnable pack.

On the browser side, other client plugins read state via ctx.achievementsState.refresh() / ctx.achievementsState.unlockedIds().

๐Ÿ› ๏ธ Development

npm install --legacy-peer-deps
$env:DSH_NODE_MODULES = "$env:USERPROFILE\.dsh\profiles\node_modules"   # PowerShell; local runtime symlinks
npm run setup:dsh-workspace
npm run verify     # โ˜… one-shot gate: clean + typecheck + test + build (incl. the browser purity gate)
npm test           # vitest โ€” 23 files / 373 tests (engine rules, streaks, idempotency, SDK, manifestโ€ฆ)

Note: if npm run build fails with Failed to import module "unrun", run npm install --no-save unrun once (tsdown optional peer, Node โ‰ฅ 22.19 recommended).

๐Ÿ“ Layout

dsh-achievements/
โ”œโ”€โ”€ package.json            # dual contract: dsh.bundle.patch + dsh.client
โ”œโ”€โ”€ cordis.patch.yml        # bundle patch layer
โ”œโ”€โ”€ tsdown.config.ts        # client bundle + browser purity gate
โ”œโ”€โ”€ scripts/                # build / clean / setup-dsh-workspace / verify
โ”œโ”€โ”€ docs/SDK.md             # third-party authoring guide
โ”œโ”€โ”€ examples/python-pack.ts # runnable sample pack
โ”œโ”€โ”€ src/
โ”‚   โ”œโ”€โ”€ index.ts            # Host half: event wiring, registry, persistence, HTTP + SSE, SDK
โ”‚   โ”œโ”€โ”€ events.ts           # โ˜… event classifier (standard AchievementEvent + ToolSummary)
โ”‚   โ”œโ”€โ”€ reducer.ts          # โ˜… pure reducer (reduceState / buildContext)
โ”‚   โ”œโ”€โ”€ achievements.ts     # โ˜… pure engine (applyEvent) + domain model + 102 built-ins
โ”‚   โ”œโ”€โ”€ state.ts            # State v2 (profile + sessions), migration, JSON persistence
โ”‚   โ”œโ”€โ”€ sdk.ts              # createAchievementRegistry + AchievementPack
โ”‚   โ”œโ”€โ”€ code-mode-tracker.ts  # Host transient Code Mode run tracker (never persisted)
โ”‚   โ”œโ”€โ”€ workspace-facts.ts  # workspace snapshot projection + order-insensitive fingerprint
โ”‚   โ”œโ”€โ”€ gamification.ts     # levelOf / xpForLevel / RARITY_META (browser-safe)
โ”‚   โ”œโ”€โ”€ profile.ts          # Profile ViewModel + persona + rarity summary (browser-safe)
โ”‚   โ”œโ”€โ”€ session-report.ts   # Session Report V2 + highlights + personal records (browser-safe)
โ”‚   โ”œโ”€โ”€ share.ts            # share cards / Agent Wrapped / chains (browser-safe, privacy-safe)
โ”‚   โ”œโ”€โ”€ api.ts              # API path constants + SSE frame format (browser-safe)
โ”‚   โ””โ”€โ”€ client/             # Browser half
โ”‚       โ”œโ”€โ”€ index.ts        # apply: ctx.achievementsState + polling + SSE + slot injection
โ”‚       โ”œโ”€โ”€ achievements-client.ts  # state HTTP client
โ”‚       โ”œโ”€โ”€ badge-panel.tsx # badge wall (settings.section), grouped from the chain model
โ”‚       โ”œโ”€โ”€ badge-panel-model.ts # chain-derived grouping + status filter (pure)
โ”‚       โ”œโ”€โ”€ session-report-panel.tsx # Session Report V2 / history / personal records panel
โ”‚       โ”œโ”€โ”€ toast.ts        # unlock toast (zero-dependency DOM)
โ”‚       โ””โ”€โ”€ unlock-tracker.ts  # toast baseline dedup (pure)
โ””โ”€โ”€ tests/                  # 23 spec files: classifier / reducer / evaluate / state / SDK / chains / session-reportโ€ฆ

๐Ÿงฉ Ecosystem positioning

  • Fills a gap โ€” the DSH ecosystem previously had no unified achievement/badge system (community research explicitly flagged the missing gamification layer).
  • Same dual-sided pattern as dsh-soundscape โ€” Host drives a pure engine off the official event seams; the browser half is a client plugin (settings.section + state polling).
  • Zero core changes โ€” read-only events + a private state file + ctx.effect registrations. A fork of Blaczz/dsh-achievements, extended with behavior + trajectory achievements, the SDK and the sharing layer.

โš–๏ธ License

MIT ยฉ 2026 Blaczz (upstream). An independent community plugin, not affiliated with DeepSeek Harness.

Frequently Asked QuestionsFAQ

Use the verified command dsh plugin --profile default add github:luumod/dsh-achievements in a DSH-enabled shell. The command resolves the public package metadata and keeps the plugin attached to the catalog identity shown on this page.